<html><head><title>PaleGem Logfile</title></head><body><font face='courier new'><table cellspacing='0' cellpadding='0' width='100%' bgcolor='#DFDFE5'><tr><td><font face='arial' size='+3'>
PaleGem Logfile</font></td></tr></table><br><!--ENDOFPaleGem Logfile-->BUILD: Debug<br>Verbosity: ALL <br><br><table cellspacing='0' cellpadding='0' width='100%' bgcolor='#DFDFE5'><tr><td><font face='arial' size='+2'>
pgPaleGemFramework</font></td></tr></table><br><font color=green>PaleGem is initializing...</font><br><font color=green>Available DiskSpace: 23015424 Bytes, Bytes per sector 512, sectors per cluster 8, clusters 2102771 
</font><br><font color=green>vec1 len: 15.652476</font><br><font color=green>vec1 len: 1.000000</font><br><font color=green>Average FPS: 1503.813721!</font><br><font color=green>Last FPS: 1289.708862!</font><br><!--ENDOFpgPaleGemFramework--><table cellspacing='0' cellpadding='0' width='100%' bgcolor='#DFDFE5'><tr><td><font face='arial' size='+2'>
pgTimer</font></td></tr></table><br><font color=green>Initializing timer...</font><br><font color=green>Initialization successful!</font><br><!--ENDOFpgTimer--><table cellspacing='0' cellpadding='0' width='100%' bgcolor='#DFDFE5'><tr><td><font face='arial' size='+2'>
pgRenderer</font></td></tr></table><br><font color=green>pgRenderer is initializing...</font><br><font color=green>DirectX was intialized successfully!</font><br><font color=green>Loading shaders...!</font><br><font color=green>Compiling vertex shader from file: .\Data\Shaders\VertexShaders\nothing.fx!</font><br><font color=green>Compiling pixel shader from file: .\Data\Shaders\PixelShaders\nothing.fx!</font><br><font color=green>Creating default camera!</font><br><font color=green>Finished initializing renderer!</font><br><!--ENDOFpgRenderer--><table cellspacing='0' cellpadding='0' width='100%' bgcolor='#DFDFE5'><tr><td><font face='arial' size='+2'>
FBX Loader</font></td></tr></table><br><font color=green>Loader is loading object: .\Data\stelltisch.fbx!</font><br><font color=green>FBX Version: 2013.3 Release (197790)</font><br><font color=green>FBX file format version for this FBX SDK is 7.3.0</font><br><font color=green>FBX file format version for file '.\Data\stelltisch.fbx' is 7.2.0</font><br><font color=green>Animation Stack Information</font><br><font color=green>    Number of Animation Stacks: 1</font><br><font color=green>    Current Animation Stack: "Take 001"</font><br><font color=green>
</font><br><font color=green>    Animation Stack 0</font><br><font color=green>         Name: "Take 001"</font><br><font color=green>         Description: ""</font><br><font color=green>         Import Name: "Take 001"</font><br><font color=green>         Import State: true</font><br><font color=green>Vertex count; 40 , polygon count: 60 !</font><br><font color=green>Index count: 180 !</font><br><font color=green>Finished loading file: .\Data\stelltisch.fbx!</font><br><!--ENDOFFBX Loader--><br><br>End of Logfile</font></body></html>